2 weeks to beat a boss: Hideo Kojima’s crazy idea for Metal Gear Solid 3

2 weeks to beat a boss: Hideo Kojima’s crazy idea for Metal Gear Solid 3

2 weeks to beat a boss: Hideo Kojima’s crazy idea for Metal Gear Solid 3

Hideo Kojima has developed a rather extreme idea regarding a garment of Metal Gear Solid 3: Snake Eater. Make the fight last for … two weeks!

Hideo Kojima is one of the most visionary creators in the video game industry. We owe him masterpieces such as Metal Gear Solid or stranding of death. He is the type who goes to the end of these ideas to offer experiences that are different from the others. However, he sometimes backs off and makes a decision, as explained by David Hayter (the English voice of the Metal Gear Solid hero) in an episode of Did You Know Gaming that aired on September 11, 2022.

Filled with compelling anecdotes, the show reveals that there was a time when Hideo Kojima envisioned the unthinkable for Metal Gear Solid 3: Snake Eater : Forces the player to fight a boss for two weeks (in real life, not virtual game time). Two weeks of patience, playing the game of cat and mouse, in the company of a sniper capable of killing with a single bullet. Hideo Kojima believed in it so much that tests were carried out. They were logically inconclusive.

The end in Metal Gear Solid 3: Snake Eater
The end Metal Gear Solid 3: Snake Eater. // Source: YouTube screenshot

Who would agree to beat a boss in two weeks?

The boss, nicknamed The End, was not removed Metal Gear Solid 3: Snake Eater. This very senior member of the Cobra Unit is considered an exceptional marksman and poses a serious problem for those who come across his path. Originally, Hideo Kojima wanted to be inspired by real snipers, who can sit still for days waiting for their target. ” Personally, I’m a fan of Stephen Hunter’s novels. [qui a aussi inspiré le film Shooter, tireur d’élite], where there are scenes in the mountains where two snipers hide and try to find each other for days. This is something I wanted for Metal Gear Solid 3 “, He confided.

Hideo Kojima was visibly ready to accept the consequences, aware that his idea would divide the audience: If ten players have gone through this fight, I don’t care if five of them hate him so much they give up as long as the other five loved him. His team eventually made him realize it was an ordeal, with the testers spending countless hours searching for The End with no success. We understand the desire to be as authentic and realistic as possible, but the gameplay still needs to be fun. A priori, no one wants to look for an enemy in a forest for two weeks.

We still remember that Hideo Kojima takes a mischievous pleasure in imagining more than original concepts for his enemies. In the first Metal Gear Solid, Psycho Mantis asked players to put the controller on the ground to make it vibrate, in order to show the extent of his powers (he pretended to control it). He could also comment on the saves on the memory card, breaking through the fourth wall a little more. In the Metal Gear Solid saga, clashes are truly thought of as memorable moments, around a well-written cast.

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