Dead Space Remake: The creator of the license explains why he is not involved in the EA project

Dead Space Remake: The creator of the license explains why he is not involved in the EA project

Dead Space Remake: The creator of the license explains why he is not involved in the EA project

Game news Dead Space Remake: The creator of the license explains why he is not involved in the EA project

Scheduled for next January, Dead Space Remake should mark the long-awaited return of the license ten years after the third and final installment. The creator of the license, Glen Schofield, is not involved in this project as he is currently working on The Callisto Protocol, the main competitor of this remake. The producer recently explained why he didn’t return to Electronic Arts to work on a new game.

Dead Space vs The Callisto Protocol: Duel of Monsters

Ten years after the last license opus dead spaceIsaac Clarke and the Necronomorphs are about to return with the Remake of the first work. Expected for next January, this remake should offer a real makeover to USG Ishimura but also a new approach to space horror.

Except that before finding the license he is a heavy outsider for fans of the genre who should land with the arrival next December of The Callisto protocol. The Striking Distance title shares strong ties with Electronic Arts game and for good reason: Glen Schofield, creator of Dead Space, is also behind The Callisto Protocol. To find out why the father of the license did not join the ranks of Motive Studios to work on this remake, Glen Schofield himself recently explained in detail the reason for this absence.

dead space the orphan

For licensed fans, you have to get used to the idea: Glen Schofield is absolutely not involved in the remake. He was during a long interview with Player that the interested party revealed behind the scenes of this ascertained absence. By his own admission, Glen Schofield really wouldn’t have had the opportunity to work on this new project when Electronic Arts was looking to relocate.

There is a long history behind it all, but let’s say no (the opportunity didn’t arise) (…) Electronic Arts didn’t want to build a new studio in our area. They understood how much it would cost them, so they preferred to move to Montreal and it was a good idea. And you know what? I think this is the opportunity I’ve been waiting for. I didn’t want to have anyone on top of me anymore, that’s why I did (join Krafton). The reason I wanted to run my studio and games is creative autonomy. (…)

Not resentful, however, Glen Schofield explained how he felt about this remake. Despite his absence, the interested person seems quite comfortable with the idea that we are touching his creation.

I’m fine with that. As I said before, I’m on the developer side. Maybe I wasn’t that much before – I saw something better than what I had done and I was like “I have to do it or even better. I realized we were all in the same boat. The developers pushed me”, I pushed them too. I want them to be successful because it is something I have created. It’s weird not to get involved and I wish we had done a little better than them, but I wish them the best.

No bitterness, therefore, for the father of Dead Space for whom the competition remains healthy. Of course we wish the best for both titles and will not hide our pleasure in the release of these two games that will offer a double dose of thrills.

Leave a Reply

Your email address will not be published.