During five years of early access, Foxhole has enriched its content. The massively multiplayer wargame will finally launch on September 28, with its update Hell deploying a rail network system on the battlefields.
We know the principle of hole : a vast theater of war (freely inspired by the great conflicts of the second half of the twentieth century) and the cohorts of actors that clash there. Each player takes on the role of a soldier contributing to the war effort, at his own level: because a front-line fighter needs a few more to ensure logistics, the manufacture of weapons and ammunition, then their delivery to the battlefield.
Foxhole is therefore as much a “logistics game” and large-scale management as a “war game”, and the interactions and coordination between the players are crucial here to hope to win a battle, or even a war.
And while Foxhole has been playable in Early Access since 2017, it is now obviously enriched enough to officially launch on September 28, in version 1.0, its final retail version.
For the occasion, the Canadian studio Siegecamp will implement a new major update, Hell, which will add some new features by starting a rail system. Players will be able to install railway tracks all over the game world, in order to make trains run there. Let’s understand the strategic question: trains will allow you to transport quickly and over great distances, sometimes equipment (from tanks to ammunition), sometimes troops.
Players will be able to customize their faction’s trains, operate locomotives, freight cars, troop transports, tanks and armored vehicles, or even transport artillery pieces. Enough to drastically change the outcome of a battle, but it will still need to set up its rail network and protect it from enemy attacks.
Right now, Foxhole remains playable in Early Access (sold for € 24.99 on Steam) and will then launch in version 1.0 on September 28 with the Inferno update. Studio Siegecamp does not specify the selling price for the final version of Foxhole, but it was expected to be “slightly higher” than early access – Foxhole adopts a buy-to-play model and the sale of game boxes is the only one monetization of the title.